Metaverse in Entertainment Market – 33% of Growth to Originate from North America | Evolving Opportunities with Aomen City & Epic Games Inc.

NEW YORK, May 13, 2022 / PRNewswire / – Metaverse in Entertainment Market Facts at a Glance-

Technavio has announced its latest market research report titled Metaverse in Entertainment Market by End-user and Geography – Forecast and Analysis 2022-2026

  • Total Pages: 120

  • Companies: 10+ – Including Aomen City, Epic Games Inc., Hungama Digital Media Entertainment Pvt. Ltd., Meta Platforms Inc., Niantic Inc., OverActive Media Corp., Qualcomm Inc., Queppelin, Roblox Corp, Tencent Holdings Ltd., and Tetavi Ltd. among others.

  • Coverage: Key drivers, trends, and challenges; Product insights & news; Value chain analysis; Parent market analysis; Vendor landscape; COVID impact & recovery analysis

  • Segments: Film production, music labels, OTT platforms, television broadcasters, and others

  • Geographies: North America, EuropeAPAC, South Americaand the Middle East and Africa

To understand more about Market Dynamics. Download our sample report

The Metaverse in Entertainment Market size is expected to increase by USD 28.92 billion from 2021 to 2026, with an accelerated CAGR of 8.55% as per the latest market report by Technavio. 33% of the market’s growth will originate from North America during the forecast period. US and Canada are the key markets for metaverse in entertainment in North America. Market growth in this region will be faster than the growth of the market in South America and MEA. The rapid convergence of the entertainment industry and traction of the gaming culture, as well as integration of gaming services into the service offerings of major entertainment brands and increased investment to create more immersive gaming and entertainment experiences, will facilitate the metaverse in entertainment market growth in North America over the forecast period.

Download Sample: for more additional information about the key countries in North America

Vendor Insights-

The Metaverse in Entertainment Market is Concentrated, and the vendors are deploying growth strategies such as focusing on product delivery through multiple distribution channels to compete in the market.

Find additional highlights on the vendors and their product offerings. Download Sample Report

Latest Drivers & Trends Driving the Market-

Metaverse in Entertainment Market Driver:

  • The key factor driving the global metaverse in entertainment market growth is the rising consumer spending across virtual concerts, events, and others.

  • The media and entertainment business in India reached USD 19 billion in 2020, according to the India Brand Equity Foundation Organization (IBEF), and is predicted to reach USD 25.9 billion by 2023.

  • The significant increase in demand for virtual events as well as an increase in the number of people attending concerts and events will further propel the industry forward.

  • Immersive technologies such as AR and VR, for example, are evolving at a rapid pace and reached around USD 128.36 billion in 2020, according to the Department for Culture, Digital, Media, and Sport in the UK.

  • Such factors will contribute to the growth of the market focus during the forecast period.

Metaverse in Entertainment Market Trend:

  • Rising consumer adoption of online gaming is one of the key metaverses in entertainment market trends that is expected to impact the industry positively in the forecast period.

  • Metaverse provides an immersive visual experience that supports emerging technologies such as blockchain, IoT, and 3D visualization.

  • According to KPMG research, online gaming will reach 510 million people by the end of 2022, up from 360 million in 2020.

  • People are drawn to the metaverse as the game continues to exist after the gamers have completed their session.

  • The increasing use of advanced gaming technologies, changing consumer entertainment choices, and rising income levels will further support the market growth in the coming years.

Find additional information about various other market Drivers & Trends – Download a sample report.

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Metaverse In Entertainment Market Scope

Report Coverage


Page number


Base year


Forecast period


Growth momentum & CAGR

Accelerate at a CAGR of 8.55%

Market growth 2022-2026

USD 28.92 billion

Market structure


YoY growth (%)


Performing market contribution

North America at 33%

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Aomen City, Epic Games Inc., Hungama Digital Media Entertainment Pvt. Ltd., Meta Platforms Inc., Niantic Inc., OverActive Media Corp., Qualcomm Inc., Queppelin, Roblox Corp., Tencent Holdings Ltd., and Tetavi Ltd.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for forecast period.

Purview customization

If our report has not included the data that you are looking for, you can reach out to our analysts and get customized segments.

Table of Contents:

1 Executive Summary

2 Market Landscape

3 Market Sizing

4 Five Forces Analysis

5 Market Segmentation by End-user

6 Customer Landscape

7 Geographic Landscape

8 Drivers, Challenges, and Trends

9 Vendor Landscape

10 Vendor Analysis

11 Appendix

  • demand for infrastructure-as-a-service (IaaS): The ongoing migration from on-premise infrastructure to cloud-based services is having an impact on the revenues of original equipment manufacturers (OEMs) of servers, albeit the adverse impact on them is slightly milder than the effect on storage equipment. The emergence of IaaS has had a strong impact on the IT hardware market. The biggest advantage of IaaS is that it allows enterprises to scale operations or introduce innovations in the workflow without the need to make substantial investments in storage and servers for the traditional on-premise hardware environment. At the same time, cloud-focused infrastructure spending is expected to increase in terms of server, disk storage, and networking hardware.

About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports, covering 800 technologies spanning 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Technavio Research
Jesse Maida
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Technavio (PRNewsfoto / Technavio)

Technavio (PRNewsfoto / Technavio)



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